Older projects that I was making to learn game development in Unity.
This was going to be a re-imagining of one of my favorite games, X-Com UFO Defense. It was one of my first game development projects, entirely too ambitious, and one of the best learning experiences.
There’s just something about a destructible environment that takes a game to the next level. It’s probably one of my favorite features because it really lets the player feel like they can impact the world. It’s also very difficult to successfully implement. This game was started as an experiment into some destructible ideas.