A third person multiplayer action game. I used Photon for the networking solution and some ‘Simple Apocalypse’ assets from Synty Studios. This game was going to be a mixture of team deathmatch / king of the hill with simple zombie survival. The player would join one of two teams, the survivors or the outlaws, and start of separate ends of the map. The goal was to control all the capture points in the city before the other team. But there were also zombies roaming the map.
I had a time of day system, basic inventory system, matchmatching, and core game systems like capture points and zombie spawns. But it would need a significant amount of polish, and further game play points expanded on to really become a viable release.
Screenshots of the city / play area
Building the weapons systems