Cop Sim

This game was going to be a mix of open world game play and a throwback to the old adventure games (Police Quest in particular). I had some basic traffic simulation, vehicle, and movement systems done. Because I never ended up nailing down the requirements and core gameplay, I stopped working on it.

I was planning on adding some basic cop stuff like you could pull people over, you could get radio dispatches, or be called in as backup. Then started thinking about adding a backstory, and the design of the game started to look more like an adventure game. Regardless of never finalizing the gameplay, I knew it would end up being a massive project, and I just wasn’t willing to sink that amount of time into the idea.

Originally the on foot part of the game was going to be top down
Basic vehicle collisions / physics
Basic traffic system
Testing out a third person mode
More third person mode