My primary project during this time has been my sci-fi turn based rpg. I’ve had this project going on for a while, working on it off and on when I need a break from my regular game dev. I don’t remember how much I’ve wrote about it in the past, and I don’t have it in it’s separate project page yet, so here’s the basic premise of the game: it’s an adaptation of the System Reference Document (SRD) released by Wizards of the Coast. What this is, is a set of rules that many of the most popular role playing games used. When this role playing industry was in a slump, the company Wizards of the Coast, released a general version of their rules systems for anyone to use. So anyone can take their rules, create their own setting/world/environment, and play. There are a few different ‘versions’ of the SRD. The main one is for a typical Fantasy RPG, but what I’m doing using the Modern and Space SRD. A turn based rpg game based on the SRD set in a sci-fi setting.
I think at some point or another, many a game dev wants to build an rpg despite being told they are very long and complicated. And sometimes that “call of the rpg” is hard to resist. So I gave in for awhile and got to the point where I would need to start creating some basic art assets. That’s a tough point for me to get past, not just for this particular project. But RPGs require tons of art assets. And it’s difficult to switch my brain from code to art, even if it is just ‘programmer art’.
I do want to get more practice in creating my own assets, and most game devs should. I don’t plan on devoting myself to the point of creating high quality, release ready art. But even having a roughed out general idea of what you envision can dramatically improve your chances of finishing a game.
Back to the game – I’ve got character creation working which sets up a basic character, a movement system based on tiles with a working system that scans the surrounding tiles for walls and creates a line of sight, and a basic inventory system. Once I get to a point I’ll start posting some screenshots.