The past several months have been busy. The biggest change has been switching to a new company at my day job, which has taken a while to get used to. I had started a small mobile game project but there were too many physics calculations and it proved to be too much work to optimize it for mobile. It was proving to be too time consuming and not worth the risk / reward.
I was able to get a little work done on one of my bigger desktop game projects, still untitled, but a mix between the modern X-Com game and the older Jagged Alliance games, but set in a medieval fantasy world. The idea is to setup a mercenary company, recruit different classes, build bases, and go on missions, all set in a turn based strategy / resource management game. It’s an extremely large project so I’ve still got a long way to go to be able to show anything.
The other game project I’ve been working on is a smaller mobile game. I’m still prototyping out the idea, but I think the basic premise is a top down scrolling game, where you act as a bodyguard to celebrities walking through crowds. As crazy fans rush to the star, you have to knock them out.
I’ve also been working on a small side project website called shrouddb.com for a game I’m really excited about, Shroud of the Avatar. I just recently got the site online, and I’m still doing quite a bit of work on it, but check it out if you get the chance.