Monthly Update – Feb ’14

It’s been a busy month for me, personally. I released Free Climber for iOS near the end of January. It’s been interesting to see how it’s played out and how users interact with it, since I added Flurry tracking analytics to the game. Since the release it’s had a little over 10,000 downloads.

I’ve been prototyping out two ideas I had. One was essentially “Grand Theft Auto but with animals”. I think it has a lot of promise but as I began to implement some basic functionality, I’m not to the point where I can have all the art assets to any meaningful place. So I’m going to put that on the backburner until I’m able to get the art worked out.

The second game I’ve been scripting out is a more simple 2d action platformer. My work on this has been progressing nicely, and since the mechanics are relatively simple, my focus on this game is ‘polish’ or ‘game feel’. It’s rather abstract but it’s those little things that really give the game an extra… well the only word I can think of is ‘feel’.

The other big thing going on is personally, I’ve moved to the Atlanta area to start a new web development job. It will still be another week before I have internet access at home, and there’s still plenty of unpacking to do. So that has really slowed down my game development. I’d also like to redo this site and have the blog as a separate page, but we’ll see how much I’m able to get done with everything else going on.

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