Finished a major update for Sushi Go Yobi today. All of the core game flow logic has been coded and tested, and is in working order.
I’ve begun testing on iPhones. The performance on the iPhone 4 still leaves much to be desired, as it gets down to 12 fps at it’s worst part. I’ll continue exploring optimization for this. The 4s however, doesn’t budge from 30fps. If possible I’d like to set the target framerate at 60 fps.
The next areas of work will be having different types of rolls, then hopefully start integrating graphics beyond placeholder stuff that I’ve made myself.