I’ve always thought that if I’m spending the majority of my time using a tool, I want to get the best quality I can find. As a game developer I spend the majority of my working time sitting, typing, and looking at a screen. Improving those three aspects can increase your productivity and make it easier and more pleasing when you are working. I’m going to focus on fonts and themes for this post.
There are two types of font rendering for Visual Studio. Visual Studio 2008 uses an older style while 2010 uses a newer style. The difference isn’t noticeable for most users unless you want to change the way your computer renders fonts. You can google different rendering techniques if you really care, but what I was interested in was the difference between the way a Mac and a Windows computer renders text, because I greatly prefer the way it looks on Macs. Unfortunately Visual Studio 2010’s newer way of rendering fonts doesn’t work with this method, but Visual Studio 2008 can. You can download a program called GDI++, which can be very difficult to find (I only found a site in Japanese and luckily I happen to click on the right link), so I’ve posted what I downloaded here. I’ve no idea if it’s the most current version or not. Install the program and you might need to tweak some settings, but once you enable it, some of your desktop text should look different (more like a Mac). Visual Studio 2010 will not look any different, but Visual Studio 2008 will.
I’ve also got VsVim installed, which emulates the old school text editor Vim. If you’ve never heard of it or never used it, I highly recommend looking in to how to use Vim and some of the culture about it.
Here’s a screenshot of what it ends up looking like: