This is the mobile game I’ve been working on. I want to go ahead and start trying to record the progress I’m making with the game so I can go back later and see the areas that I can improve on.
The premise of the game is a mixture of slicing mechanics and a rice against time puzzle. The unique twist to games in the genre is that its all in 3d and it’s dynamic slicing. The puzzle portion comes in from having to correctly place the ingredients to create a sushi roll for a customer. The more well proportioned the cuts are, and the more even distribution of rice on the sushi roll is, the more money the player receives. And the player has a certain amount of time to make a certain amount of money before time runs out. The player starts in a run-down hole in the wall sushi bar and can eventually work their way up to a fancy restaurant with more exotic type sushi rolls.
A lot of the initial code is in place, and I’ve had my prototype working on both my iPhone and my Kindle, and I’ve been talking to an artist to get some 3d models and environments for the game. So far the progress has been steady and solid.