Computer Troubles

I had begun working on a smaller project to complete before I started work on one of my much more longer term projects. I had a good drag and drop inventory system in place and was maybe around 25% done with the project when my computer started experiencing issues. I spent the past week trying to get it back up and running to no avail, so I ended up ordering a completely new system.

It should get here this week and might take a day or so to build and configure, so it will probably be next week until I get back to work on the small project, assuming I’m able to completely recover the contents of the hard drive. I should have backed up completely, but with it being a smaller project I didn’t bother (my other projects are all backed up). Lesson learned – no matter how small a project, if you’re serious about it, back it up.

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Different Direction Possible, World Building

I have been thinking of taking a slightly different direction with the game I’ve been working on. I keep reminding myself that the most important thing is execution; actually completing a project should be the number one priority at this point. I should reorganize the game into something much smaller and more manageable so I can go through the entire process of releasing a game. I might just switch games completely and revisit a previous idea but on a much smaller scale. Baby steps.

On an unrelated note, I’ve been practicing some level / world building with terrains, heightmaps, and 3d art asset creation. I started putting together a scene from one of my favorite games:

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