I’ve been working on a game using the mechanics of the Open Game License that a lot of the d20 type games are based on. I have some overall goals for this game that I will continue to narrow down as I work more with it. The most immediate goals are finishing character creation, movement and interaction during combat, and combat mechanics. Those are all core gameplay mechanics. Once those are in place, I can start some experimentation with specific ideas for this game.
Right now, the rough ‘vision’ is a sci-fi type future game, where the player manages a group of characters. It might be a mercenary group or maybe a specific faction. Think Jagged Alliance meets X-Com meets d20 Future. The player would have some kind of ‘home base’, either an actual base or ship, maybe both, to manage/purchase/store the characters and equipment. I don’t think I will add any type of base building element, but it depends on what direction I want to take the game. There will be two distinct game play modes; the actual combat / movement of characters during a mission, and the more management overview of inventory/ships/planets/missions. Since I’ll be using a tile-based system I want the missions to be randomly generated levels and objectives.
So, a lot of work to do and still a lot of details to hash out. But my primary goal right now is to finish the mission portion of the game.