Weekly Update 8

I think it’s week 8 since I started the regular weekly update. It’s been difficult to find time to dev with a new system being rolled out a work, since I’m usually able to get a lot of things done while I’m at work. Also Skyrim.

  • Damage formula calculates damage based on a random range around the weapon’s ammunition
  • Health works and weapons (both raycast and explosions) correctly subtract health, accounting for armor damage reduction
  • Destructible wall system in place – right now I’m only using a placeholder wall and place holder debris is generated when the wall is destroyed
  • Early pathfinding system in place

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