I think it’s week 8 since I started the regular weekly update. It’s been difficult to find time to dev with a new system being rolled out a work, since I’m usually able to get a lot of things done while I’m at work. Also Skyrim.
- Damage formula calculates damage based on a random range around the weapon’s ammunition
- Health works and weapons (both raycast and explosions) correctly subtract health, accounting for armor damage reduction
- Destructible wall system in place – right now I’m only using a placeholder wall and place holder debris is generated when the wall is destroyed
- Early pathfinding system in place