I managed to get a few things done before the Thanksgiving break, all within the 3d levels.
- Players can move soldiers around 3d world
- Can cycle through available soldiers in the world with ‘next soldier’ and ‘previous soldier’ commands, all soldiers retain their own inventory configuration
- Inventory system fully functional, with items added through code in the world map showing up in the 3d world
- Can drop items (with physics) that fall to the ground, then pick them back up into inventory