I created a new page for Part 1 of my Unity networking tutorial in C#.
2/7/13 – link updated
The area I have the least experience in is 3d modelling. A little over a year ago I made a car model and a pocket knife, and those are the only two completed models I’ve done. I really consider myself more of a programmer than anything else. But something I try to keep in mind to help me become a better modeller, is that my models are going to be, in many different ways, visual representations of my programming ideas. They can be the factor that connects to a player and brings them into my world I created. I could have a great game with brilliant programming ideas but if it were all text based (a rogue like) it would be more difficult to connect with a larger audience. If I create great game play mechanics then in some ways I do it a disservice by not having a pleasing visual representation of those mechanics.
I’m just about finished with the code for the new game. I don’t want to give much away at this point, but it’s going to be a mix between Kill Bill and Fist of the North Star. I’m going about this game a little differently; I’m doing most all the code before I start messing with any modelling or textures.
I started working a new game yesterday. I’m not going to say much about it besides it’s going to be a short action rpg style game, and it’s going to be over-the-top. I’ve been working on all the code before I start with the graphic assets. One of the reasons I’ve been working on this new game is to get some more experience with development before I finish WWEX.
I’ve started to write the network / multiplayer aspect of the game. It’s been pretty slow going, but I managed to get two separate ‘players’ moving around each other. I might have to rewrite a few of the methods I’ve used in the game, so it might be awhile until another update.