This week was still working on the new rule set for the Diablo-esque warfare game. I’ve got most of the core systems in place, aside from the magic system, which will probably take a bit more time to make something so flexible to be able to adapt a bunch of d20 spells to it.
I also had a quick idea for a new mobile game that I worked on this weekend. The fun thing with this is I’m using a really cool mixture of dynamically generated animations with pinned ragdolls and standard / traditional animations. I’m really excited to see how it comes across when I get some more work done on it. Here’s the first screenshot for the game, which I’ve only worked on for about 8 hours so far: